This catalog tries to document real interaction patterns on software, best defined as «means of capturing useful design solutions and generalizing them to address similar problems» when introduced by Alan Cooper in About Face (1995).
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**Latest patterns ↳ Desktop ↳ Tablet ↳ Mobile ↳ English ↳ Español**
Select patterns when defining product gestures and requirements to align and communicate you idea to the team.
Use patterns to find common design solutions when defining case studies and Interaction flows.
Validate screens and interaction patterns using real products UI as benchmark.
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